| View previous topic :: View next topic |
| Author |
Message |
Geochip Site Admin

Joined: 03 Nov 2007 Posts: 79
|
Posted: Fri Jan 25, 2008 3:23 pm Post subject: 00 Tiles and CCEdit Advanced Cloning and Traps - SOLVED |
|
|
I know this was posted in the newsgroup before, but I'm wondering how to add 00 Tiles to a level using ChipEdit (and any other editor if possible).
And, I'm wondering what the Irregular Trap and Clone Connections actually do in CCEdit.
Thanks. _________________ Geochip
CC Forums Owner

Last edited by Geochip on Mon Jul 14, 2008 11:35 am; edited 1 time in total |
|
| Back to top |
|
 |
pillowpc2001
Joined: 27 Dec 2007 Posts: 42
|
Posted: Fri Jan 25, 2008 4:10 pm Post subject: Re: 00 Tiles and CCEdit Advanced Cloning and Traps |
|
|
| Geochip wrote: | | I know this was posted in the newsgroup before, but I'm wondering how to add 00 Tiles to a level using ChipEdit (and any other editor if possible). |
In Chipedit.ini, change the PIECE section to PIECE=112.
| Geochip wrote: | And, I'm wondering what the Irregular Trap and Clone Connections actually do in CCEdit. |
They connect buttons to things other than clones and traps. Or connect buttons to squares off the map, like those x,32 connections you see a lot of in pi.dat level 41. _________________ Mike L
http://www.pillowpc2001.net/ |
|
| Back to top |
|
 |
|