00 Tiles and CCEdit Advanced Cloning and Traps - SOLVED

 
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Geochip
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Joined: 03 Nov 2007
Posts: 79

PostPosted: Fri Jan 25, 2008 3:23 pm    Post subject: 00 Tiles and CCEdit Advanced Cloning and Traps - SOLVED Reply with quote
I know this was posted in the newsgroup before, but I'm wondering how to add 00 Tiles to a level using ChipEdit (and any other editor if possible).

And, I'm wondering what the Irregular Trap and Clone Connections actually do in CCEdit. Laughing

Thanks.
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Geochip
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Last edited by Geochip on Mon Jul 14, 2008 11:35 am; edited 1 time in total
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pillowpc2001



Joined: 27 Dec 2007
Posts: 42

PostPosted: Fri Jan 25, 2008 4:10 pm    Post subject: Re: 00 Tiles and CCEdit Advanced Cloning and Traps Reply with quote
Geochip wrote:
I know this was posted in the newsgroup before, but I'm wondering how to add 00 Tiles to a level using ChipEdit (and any other editor if possible).

In Chipedit.ini, change the PIECE section to PIECE=112.

Geochip wrote:
And, I'm wondering what the Irregular Trap and Clone Connections actually do in CCEdit. Laughing



They connect buttons to things other than clones and traps. Or connect buttons to squares off the map, like those x,32 connections you see a lot of in pi.dat level 41.
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