Thank You Tyler

 
Post new topic   Reply to topic    Chip's Challenge Forums Forum Index -> General Discussion
View previous topic :: View next topic  
Author Message
PB_guy



Joined: 08 Jan 2008
Posts: 4
Location: Canada

PostPosted: Sun Jan 13, 2008 10:32 pm    Post subject: Thank You Tyler Reply with quote
Thank you, Tyler for starting up a forum for Chips Challenge.
It is interesting that a game as old as CC still has so many adherents. With the tools
that some people have authored and made available freely, you can not only play,
but also design and play your own levels!

I wrote 2 ten level sets (available on Yahoo), but I am wondering;
What is the minimum number of levels in a set that people will bother with?

What is the type of "challenge" that players like? Random events, multi-layer puzzle
solving, searches for pieces?

What difficulties do players least like? Invisible mazes, too many hidden traps, next
to impossible solutions, repetitive motions required for no apparent reason other than
to slow the player down and use up time, 'luck' rather than 'skill'?

Regards, Ian.
_________________
Smile
Back to top
View user's profile Send private message
Geochip
Site Admin


Joined: 03 Nov 2007
Posts: 79

PostPosted: Mon Jan 14, 2008 7:54 am    Post subject: Re: Thank You Tyler Reply with quote
Quote:
Thank you, Tyler for starting up a forum for Chips Challenge.
It is interesting that a game as old as CC still has so many adherents. With the tools
that some people have authored and made available freely, you can not only play,
but also design and play your own levels!


You're welcome Very Happy
Quote:

I wrote 2 ten level sets (available on Yahoo), but I am wondering;
What is the minimum number of levels in a set that people will bother with?


Ten levels would be fine for you to post. You should just post something people would be entertained by. :8

Quote:
What is the type of "challenge" that players like? Random events, multi-layer puzzle
solving, searches for pieces?


I know I, and probably others, hate levels that only require luck or fast-reflexes. Most people like puzzles with originality. Some of my favorite levels are Monster Lab, Steam, Memory, The Prisoner, Firetrap in CC1, and Security Breach, Reversi, The Crypts of Aganorak, Follow the Glacier Brick Road, Creative One-Ways, Don't Get Lost, Exit Chip (although this requires all luck:wink:), Rollercoaster, Pyramid, Bounce, Monster Factory, Circle Maze, Teeth, Frost Rings, BlockSlide, Microcosm, Frostbite, Cloner's Maze in CCLP2. As you can see, I like CCLP2 much better colors
Quote:

What difficulties do players least like? Invisible mazes, too many hidden traps, next
to impossible solutions, repetitive motions required for no apparent reason other than
to slow the player down and use up time, 'luck' rather than 'skill'?


Personally, I think all of them are annoying except for next to impossible solutions, which is only good when it requires skill.
_________________
Geochip
CC Forums Owner
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    Chip's Challenge Forums Forum Index -> General Discussion All times are GMT - 5 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum




Powered by phpBB © 2001, 2002 phpBB Group Theme Designed by Team 101 Designs



Powered by MakeForum.org - Free Forum Hosting
Sign Up now to get your Free Forum!